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3d art

These designs range from UE5, mocap-ready meshes to virtual prototyping, digital apparel for games and metaverses, and fashion brands' display and merchandising.
All follow the same base PBR pipeline from sculpting to render, so whichever engine or renderer is needed, assets can be optimized, textured, and exported seamlessly.
It's a great workflow for small or even big teams, and it ensures consistency in quality while maintaining flexibility across platforms—whether for real-time applications, cinematic visuals, or high-resolution product presentations.

UE5 Animation

Character design, Sculpt, Retopology, Texturized, Rigged, Animation,, and UE5 game-ready

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UE5 Character

Character design, Sculpt, Retopology, Texturized, Rigged, and UE5 game-ready

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VAPORWAVE

Character design, Sculpt, Retopology, Texturized, for INPRINT Vaporwave 'Cycle98' cover album

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SLOTHGRIP FOOTWEAR

A small sample for their Activewear collection 2027

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SLOTHGRIP ACTIVEWEAR

A small sample for their Activewear collection 2027

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NIKE SPORTSWEAR

A small sample of their sportswear collection for 2028

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FUROON SPORTSWEAR

A small sample of their sportswear collection for 2028

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DISNEY CRUISE

A small sample of one of their crew collection 2029

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DUNKIN'

A small sample for their new loungewear collection 2026

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JOHN DEERE

A small sample of their 2027 workclothes collection

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