3d art
These designs range from UE5 prototypes, mocap-ready meshes, digital apparel, spaces, and fashion brand displays and merchandising.
All follow the same base PBR pipeline from sculpting to render, so whichever engine or image generation is needed, assets can be optimized, textured, and exported seamlessly.
It's a great workflow for small or even big teams, and it ensures consistency in quality while maintaining flexibility across platforms, whether for real-time applications, game development, cinematic visuals, or high-resolution product presentations.
UE5 Animation
Character design, Sculpt, Retopology, Texturized, Rigged, Mocap, Animation, and UE5 game-ready

Both UE5 and Sculpt Character
Character design, Sculpt, Retopology, Texturized, Rigged, and UE5 game-ready

UE5 Character
Character design, Sculpt, Retopology, Texturized, Rigged, and UE5 game-ready

VAPORWAVE
Character design, Sculpt, Retopology, Texturized, for INPRINT Vaporwave 'Cycle98' cover album

Y2K
Clothing design, Sculpt, Retopology, Texturized, Graphics and Unity assembly

SLOTHGRIP FOOTWEAR
A small sample for their Activewear collection 2027

Boucle Sofa
Sample of texturing for Interior design

SLOTHGRIP ACTIVEWEAR
A small sample for their Activewear collection 2027

NIKE SPORTSWEAR
A small sample of their sportswear collection for 2028
FUROON SPORTSWEAR
A small sample of their sportswear collection for 2028

DISNEY CRUISE
A small sample of one of their crew collection 2029

DUNKIN'
A small sample for their new loungewear collection 2026

JOHN DEERE
A small sample of their 2027 workclothes collection











































































































































